Good Idea Bad Implementation
I enjoy games like this. I have several more with nearly identical game play, but this game is frustrating because it seems power ups have little or no effect on game play, especially the sword power up.
Also, there is not enough time to play against weaker characters before getting to a Boss. I can play without losing any hit points before I get to the Behemoth. Then the tiles fall in a way that doesnt give the player much power or shields, and you only get two moves per turn.
I am hoping that the dev will balance this game because for me it is no fun at all, and unplayable.
CstJr09 about
Block Legend